![]() ![]() And it's not enough for a target to get out of one of those senses, they have to get out of all of them for them to be considered "hidden" and thus unnoticed and untargetable (barring random chance). all of which are used to find other creatures. ![]() A creature's "perception" involves sight, sound, smell, and touch. every creature knows where every other creature within range is, even if the target can't be noticed by one of the myriad of senses that make up a creature's "perception". The way I've always read/run the whole "hiding" conglomeration of rules is that up until the point a creature decides to make the active choice to "hide" (and the demarcation of this point is the roll of a Dexterity (Stealth) check). The "mechanics" point is the first one- you don't have disadvantage on attacks against an invisible creature. It's an addition to the narrative ideas of hiding that people make their decisions on, rather than a strict "mechanics" point. If I had to guess why it is written there, it's because every table rules hiding, stealth, and invisibility differently (up to and including considering "invisible" and "hidden" to be the same thing), and they wanted to specifically narratively call out that Feral Senses allows you to know where all non-hidden invisible creature are within 30 feet. EVERY person identifies the location of an invisible creature that has not taken an action to hide (IE made a Dexterity (Stealth) check.) You can't SEE the invisible person, but you know where they are (from the sounds they make, the dust they kick up, the tracks they leave etc.) Until you have decided how hiding and stealth works at your table, no amount of discussion on our part will help you.Īt my table, the second point of the ability is pretty much pointless. So, how do you understand this all to work? Signs of its passage might be noticed, and it does have to stay quiet". The "Hiding" section states "an invisible creature can always try to hide. The "Unseen Attackers and Targets" section is also unclear whether it takes any effort to locate an invisible but unhidden target. Jeremy Crawford seems to imply that it takes "effort" to detect an unhidden invisible creature, but the invisible condition just says an invisible creature can be detected by any noise it makes or any tracks it leaves. Sage Advice tried to answer it HERE and HERE. Does Feral Senses negate this portion of invisibility, and thus make them unable to hide? Or if an invisible creature is hidden from the Ranger at 45 feet, then moves to within 30 feet, are they still hidden, because the ability specifies "provided that the creature isn't hidden from you"? If a creature is invisible, it is heavily obscured and can hide without cover or other obscurement. But how does "you are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened"? Okay, so Feral Senses clearly negates the "attack rolls against the creature have disadvantage" portion. Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.The creature's location can be detected by any noise it makes or any tracks it leaves. For the purpose of hiding, the creature is heavily obscured. An invisible creature is impossible to see without the aid of a magical or a special sense.Now, the Rogue's is far more clear as to how it works. Starting at 14th level, if you are ablet o hear, you are aware of the location of any hidden or invisible creature within 10 feet of you. Now, clearly, this is supposed to be some version of "Blindsense". You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. Kind of Ironic, considering the ability is about detecting invisible creatures.įor those without the compendium handy, here's the ability:Īt 18th level, you gain preternatural senses that help you fight creatures you can't see. This has been discussed a bit elsewhere, but no one can really seem to make a determination. ![]()
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